﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GameBase
{
    public class EndSprite : My2DSprite
    {
        public EndSprite(string imgStr, int nTexture, Vector2 pos, float scale, float delay)
            : base(imgStr, nTexture, pos, scale, delay)
        {
        }
    }
}
